
ARCANUM
ARCANUM
Descend into the cursed halls. Only your magic stands between you and the dark.
An old sorcerer wakes in the depths of a forsaken keep. Demons prowl the corridors, sword-wraiths drift through the walls, and blinking horrors claw out of the shadows — all serving one master: the Evil Wizard. Fight through five haunted halls and end his reign.
❖ ❖ ❖
⚔ Features
✦Two-button arcane combat — a quick close strike, and a short-range area blast that shakes the screen.
✦5 hand-themed levels, each with its own colour and foes, building to a final boss duel.
✦6 enemy types — flying demons, swarming bats, sword-wielding Ghost Warriors, and teleporting Evil Creatures that blink around you… up to the Evil Wizard himself, who charges, leaps and taunts you as he fights.
✦HP crystals, live score & persistent best score, plus on-screen move icons with a cooldown sweep for your special.
✦Moody pixel-art dark-fantasy dungeon — torch-lit, medallion-lined, dripping with arcane purple.
✦Full sound design: spells, creature cries, teleport whooshes, and a boss who speaks.
🎮 Controls
ARROWS / WASD · SPACE —— Move / Jump
LEFT CLICK —— Attack
K / RIGHT CLICK —— Special (area blast)
🔗 Links
Source code — github.com/Crmy7/arcanum
Game Design Document (PDF) — Arcanum-GDD.pdf
❖ ❖ ❖
Clear every hall. Survive the archmage.
The dark will claim you… unless your magic claims it first.
ARCANUM · UNITY 6 · 2026



Comments
Log in with itch.io to leave a comment.
I finally defeated the Archmage :)
The hitboxes sounds very very generous to me right ?
I really like the game loop accross 5 level with a boss.
Maybe the win/loose feedback comes too rapidly on screen, these moment deserves a few seconds before showing the modal IMHO.
Well done Sir!
Thank you! Yes, I originally wanted to make long-range attacks, but I couldn’t find the right sprites. So I went with melee attacks with a slightly larger range, to prevent the player from getting hit while attacking.
Yes! I’ve defeated the evil wizard!